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Upspike

Difficulty: Intermediate


Overview

An Upspike sends the rocket upward, either by looking up or dragging it up. Unlike downspikes, the outcome of an upspike is highly dependent on the server's configuration - specifically the rocket's turn rate and current speed.


How It Works

When you spike a rocket upward, what happens next depends entirely on the rocket's turn rate and speed:

flowchart TD
    A[You spike upward] --> B{Turn Rate?}
    B -->|High turn rate| C[Rocket curves down fast]
    C --> D[Comes at opponent's face quickly]
    B -->|Low turn rate| E[Rocket curves slowly]
    E --> F[May go behind opponent]

Turn Rate Effects

The turn rate determines how quickly the rocket can curve back toward its target:

Turn Rate Behavior Difficulty for Opponent
Very High Rocket goes up, then sharply down into face Hard - fast and unpredictable
High Rocket arcs and comes down quickly Moderate
Medium Standard arc, predictable curve Normal
Low Rocket may overshoot and go behind Can be easier or confusing
Very Low Rocket goes way behind opponent May miss entirely

Speed Effects

Speed also changes the upspike behavior:

Speed Effect
Slow rocket More time to curve, tighter arc possible
Fast rocket Less time to curve, wider arc
Very fast May barely curve at all before reaching target

The combination of speed and turn rate creates vastly different outcomes.


Execution Methods

Method 1: Look Up

Aim your crosshair upward when you airblast.

Method 2: Drag Up

Use dragging to pull the rocket's trajectory upward during the drag window.

Both methods achieve the same effect - the rocket goes upward initially.


Config Dependency

Server Configuration Matters

Upspike effectiveness varies dramatically between servers. What works on one config may not work on another. Learn how your server's rockets behave before relying on upspikes.

Config Setting Impact on Upspike
turn rate How sharply rocket curves back
turn rate increment How this changes per deflection
speed How far rocket travels before curving
speed increment Speed gets faster each deflect

When Upspikes Work Best

High Turn Rate Servers:

  • Rocket comes down fast into opponent's face
  • Hard to predict exact angle
  • Good for aggressive play

Low Turn Rate Servers:

  • Rocket may go behind opponent
  • Can create confusion
  • May miss if opponent doesn't move

Position and Distance

Your position relative to opponent also affects outcomes:

Situation Effect
Close range Rocket may go over and behind them
Medium range Standard upspike behavior
Long range More time for rocket to curve properly
You're below them Rocket approaches from below, curves up
You're above them Different arc dynamics

Ceiling Interactions

Watch the Ceiling

On maps with low ceilings, upspikes can bounce off the ceiling, creating unpredictable results.


Defending Against Upspikes

Scenario Counter
High turn rate Look up quickly, expect fast descent
Low turn rate Check behind you
Fast rocket Less time to react
Slow rocket Track the arc carefully

Upspike vs Downspike

Aspect Upspike Downspike
Config dependent Very - turn rate critical Less - bounces are consistent
Predictability Varies by config More consistent
Speed change No bounce, maintains speed Bounce slows then speeds up
Risk May miss on low turn rate Usually hits floor

Practice Tips

Upspike Practice

  1. Learn your server's turn rate behavior first
  2. Test upspikes at different speeds (early vs late round)
  3. Notice how turn rate increment changes behavior over time
  4. Practice both look-up and drag-up methods
  5. Understand that this technique is config-specific


Next Steps

Ready for close-range action? Learn CQC (Close Quarter Combat) techniques.