CQC (Close Quarter Combat)¶
Difficulty: Advanced
Overview¶
CQC (Close Quarter Combat) refers to the strategies and techniques used when fighting at minimal distances from your opponent. At close range, reaction windows shrink dramatically, making CQC one of the most demanding aspects of Dodgeball.
What Defines CQC?¶
CQC situations occur when:
- You and your opponent are within a few meters
- Rocket travel time is nearly instant
- Standard techniques become risky
- Prediction matters more than reaction
flowchart LR
A[Normal Range] -->|Distance decreases| B[Mid Range]
B -->|Distance decreases| C[CQC Range]
C -->|Extreme close| D[Point Blank]
style C fill:#543fd7,color:white
style D fill:#3d2eb0,color:white
CQC Fundamentals¶
The Challenge¶
| Normal Distance | CQC Distance |
|---|---|
| Time to react | Minimal time |
| Can track visually | Must predict |
| Multiple technique options | Limited options |
| Position matters less | Position critical |
Core Principles¶
- Predict, don't react - At close range, reaction alone won't save you
- Positioning wins - Control space before the engagement
- Commit to decisions - Hesitation means death
- Know your opponent - Patterns matter more in CQC
CQC Techniques¶
Pre-fire¶
Airblasting slightly early based on prediction rather than visual confirmation.
| Aspect | Details |
|---|---|
| When | You know rocket is coming |
| Risk | High if mistimed |
| Reward | Only viable option at extreme close range |
Spray¶
TBD - Technique for maximizing airblast coverage.
Quick Spike¶
Using downspike or upspike at close range for an unexpected angle.
Point-Blank Block¶
TBD - Defensive positioning in CQC.
Entering CQC¶
You might enter CQC range because:
| Reason | Response |
|---|---|
| Opponent rushes you | Prepare defensive CQC |
| You're aggressive | Execute your plan |
| Map forces it | Adapt to terrain |
| Accident | Try to disengage |
Positioning in CQC¶
Ideal Positions¶
- Back against open space (escape route)
- Slightly elevated if possible
- Clear sightlines to opponent
- Room to move laterally
Avoid¶
- Corners (trapped)
- Below opponent (disadvantaged)
- Near obstacles (unpredictable bounces)
- Directly facing spawn points
CQC Mind Games¶
At close range, psychological warfare becomes crucial:
Mental Game
- Timing patterns: Players develop rhythms - exploit them
- Baiting: Fake movements to trigger early airblasts
- Pressure: Aggressive positioning forces mistakes
- Confidence: Hesitation is visible and exploitable
When to Avoid CQC¶
Not every situation calls for CQC. Disengage when:
| Situation | Why |
|---|---|
| You're outskilled | Practice at range first |
| Low confidence | Hesitation will lose |
| Could reposition | Distance is your friend |
| Multiple enemies | Risk is too high |
Training CQC¶
CQC Practice Methods
- Duel on small maps - Forces CQC situations
- Intentional close-range - Push yourself into CQC
- Study opponents - Watch their CQC patterns
- Prediction drills - Practice pre-firing
- Accept losses - CQC has a learning curve
Advanced CQC Concepts¶
CQC Orbiting¶
TBD - Performing tight orbits at close range.
CQC Spike Combos¶
TBD - Chaining spikes in close quarters.
Escape Techniques¶
TBD - Methods to disengage from CQC.
Common CQC Errors¶
| Error | Result | Solution |
|---|---|---|
| Panic airblasting | Waste timing | Stay calm |
| Over-tracking | Miss the rocket | Use peripheral vision |
| Standing still | Easy target | Keep moving |
| Predictable timing | Getting read | Vary your rhythm |
Related Techniques¶
Next Steps¶
Learn Rally techniques to control the pace of longer exchanges.