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Blocking

Difficulty: Beginner | Controversial


Overview

Blocking refers to physically obstructing an opponent's movement to disrupt their ability to airblast. By getting in a player's way, you can make it significantly harder for them to position themselves correctly to reflect an incoming rocket.

Competitive Rules

Blocking is not allowed in most competitive Dodgeball scenes. It is generally frowned upon in the community even in casual play. Check your server's rules before attempting.


What is Blocking?

Blocking involves:

  • Body blocking: Standing in an opponent's path
  • Movement disruption: Getting in the way of their positioning
  • Timing interference: Blocking at critical moments when they need to move
flowchart LR
    A[Opponent needs to move] --> B[You block their path]
    B --> C[They can't position correctly]
    C --> D[Harder to airblast]
    D --> E[Higher chance they miss]

Why Blocking is Frowned Upon

Reason Explanation
Unsportsmanlike Relies on physical interference, not skill
Disrupts flow Breaks the reflect-based gameplay
Frustrating Creates negative experience for opponents
Rule violations Banned in competitive and many casual servers

How Blocking Works

When a player is targeted by a rocket, they need to:

  1. Move to position themselves
  2. Aim at the incoming rocket
  3. Time their airblast

Blocking disrupts step 1 - if they can't move freely, they may not be able to reach the optimal position to reflect.

Common Blocking Situations

Situation Effect
Standing in doorway Blocks escape routes
Crowding teammate Interferes with their movement space
Pushing into opponent Displaces their position

Splash Damage Blocking

Another form of blocking involves intercepting rockets to cause splash damage:

flowchart LR
    A[Rocket targets Player A] --> B[Blocker intercepts rocket]
    B --> C[Rocket explodes on blocker]
    C --> D[Splash damage hits Player A]
    D --> E[Player A dies without chance to defend]

When a rocket hits a blocker instead of its intended target, the resulting explosion can kill the actual target through splash damage. This denies the target any opportunity to defend themselves.

Aspect Description
How it works Stand between rocket and target
Result Target dies from splash, not direct hit
Why it's unfair Target had no chance to airblast
Penalty Usually kick/ban in competitive

Rocket Body Blocking

Players can also destroy rockets by intentionally running into them:

Action Effect
Body into rocket Rocket destroys on contact
Game impact Delays round, wastes time
Common use Stalling, griefing

This form of blocking is used to delay the game by destroying rockets before they can be properly contested. It disrupts the flow of gameplay and is considered griefing on most servers.

Severe Penalty

Rocket body blocking (intentionally destroying rockets with your body) is typically treated as griefing and results in immediate kicks or bans on most servers.


Server Rules

Different servers handle blocking differently:

Server Type Blocking Policy
Competitive Banned - results in warnings/kicks
Casual Usually discouraged, may result in kick
Some pubs Tolerated but frowned upon

Check Rules First

Always check the server's rules. Most servers with active admins will warn or kick players who intentionally block.


  • CQC: Close-range combat (skill-based, not blocking)
  • Airblasting: The core skill of the game

Summary

While blocking can be effective at disrupting opponents, it goes against the spirit of Dodgeball which is about reflexes, aim, and airblast timing. Focus on improving your actual techniques rather than relying on physical interference.