Gameplay¶
Match Structure¶
A typical Dodgeball match follows a straightforward structure designed for fast-paced action.
Objective¶
The goal is simple: be the last team standing by eliminating all opponents. A player is eliminated when they fail to deflect an incoming rocket.
Round Flow¶
flowchart TD
A[Round Start] --> B[Rocket Spawns]
B --> C[Rocket Targets Random Player]
C --> D{Player Airblasts?}
D -->|Yes| E[Rocket Retargets Enemy]
E --> F[Rocket Accelerates]
F --> D
D -->|No| G[Player Eliminated]
G --> H{Team Eliminated?}
H -->|No| C
H -->|Yes| I[Round Ends]
I --> J[Next Round Begins]
Phase Breakdown¶
- Spawn Phase: Players spawn in their designated areas
- Rocket Launch: A rocket spawns and targets a random player
- Rally Phase: Players reflect rockets back and forth
- Elimination: Players who fail to reflect are eliminated
- Round End: Last team standing wins the round
Common Server Rules¶
Rocket Behavior¶
- Starting Speed: TBD (varies by server configuration)
- Speed Increase: Each reflect increases rocket speed
- Maximum Speed: TBD (server-dependent)
- Turn Rate: How sharply rockets can curve toward targets
Player Rules¶
| Rule | Description |
|---|---|
| No Stealing | Don't reflect a rocket meant for a teammate |
| No Delaying | Don't intentionally prolong rounds |
| No Exploits | Don't abuse map geometry or bugs |
Game Modes¶
Standard Dodgeball¶
The classic format with two opposing teams.
- Teams take turns reflecting rockets
- Elimination-based rounds
- Most common format
Free For All (FFA)¶
Every player for themselves.
- Rockets can target anyone
- Last player standing wins
- Popular on casual servers
NER (Never Ending Rounds)¶
Team based, but when there are two players left and lasting die everyone respawns to continue the round.
- Players switches team to keep round active if all players in one team dies
Maps¶
Dodgeball has a variety of community-made maps designed specifically for the game mode.
All maps are prefixed tfdb_ and there hundreds of various dodgeball maps to pick between.
Map Design
Good Dodgeball maps feature open sightlines, clear boundaries, no objects, and balanced spawn positions.
Tips for New Players¶
Beginner Advice
- Watch the rocket - Keep your crosshair on it at all times
- Don't panic - Calm reactions beat frantic button mashing
- Learn timing - Practice the airblast delay
- Learn to orbit - Orbiting helps you to time
- Observe veterans - Watch how experienced players move
Next Steps¶
Now that you understand the gameplay basics, it's time to learn the techniques that separate beginners from experts. Start with Airblasting to master the fundamental skill.