Skip to content

UDL Logo

Welcome to the TFDB Wiki

The definitive community resource for Team Fortress 2 Dodgeball


What is TF2 Dodgeball?

Dodgeball (also known as TFDB) is a popular community-created game mode for Team Fortress 2 where players face off as Pyros, reflecting rockets back and forth until someone fails to deflect. It transforms the chaotic battlefields of TF2 into an intense arena of reflexes, timing, and skill.

Unlike standard TF2 gameplay, Dodgeball strips away the complexity of multiple classes and weapons, focusing purely on the art of the airblast. What begins as simple rocket tennis quickly evolves into a high-skill game featuring advanced techniques like orbiting, downspikes, upspikes, and dragging.


About This Wiki

This wiki serves as the official community knowledge base for TF2 Dodgeball, maintained by the UDL (United Dodgeball League) community. Here you'll find:

  • Comprehensive guides for beginners and veterans
  • Advanced technique breakdowns with detailed explanations
  • Strategic insights to elevate your gameplay
  • Community resources and server information

Quick Navigation

  • Getting Started


    New to Dodgeball? Learn the basics and get up to speed quickly.

    General Concept

  • Gameplay


    Understand the rules, objectives, and flow of a Dodgeball match.

    Gameplay Guide

  • Techniques


    Master advanced techniques like orbiting, spikes, and dragging.

    Airblasting

  • Configuration


    Understand rocket classes, server settings, and spawner configurations.

    Rocket Classes

  • Community


    Connect with the Dodgeball community and contribute to this wiki.

    Contributing


Resource Link
UDL Discord udl.tf
UDL Website udl.tf
Wiki Repository GitHub

Techniques Overview

Technique Difficulty Description
Airblasting Beginner The fundamental skill of reflecting rockets
Dragging Intermediate Controlling which opponent the rocket targets
Orbiting Intermediate Controlling rockets in circular patterns
Downspike Intermediate Bouncing rockets off floor to disrupt timing
Upspike Intermediate Launching rockets upward at steep angles
CQC Advanced Close Quarter Combat tactics
Rally Intermediate Extending rocket volleys strategically
Switch Advanced Changing rocket trajectory mid-flight
Blocking Beginner Movement disruption (often banned)

Want to Contribute?

This wiki is community-driven! If you have knowledge to share or spot an error, check out our Contributing Guide or Request Changes.


Maintained with :material-heart: by the UDL Community